The grumblings on a niche forum from a small handful of folks is not really incentive enough to do all that again. Going back to the original Doom3 would mean having to remake all that code again, and there's frankly no point. On top of all that they needed to adapt the controls for proper gamepad support, improve the localisation text and adapt any shader and rendering routines for modern APIs.
This is a problem for consoles which do not like dynamically loading code at runtime, so this SDK needs to be turned into internal scripts and logic. This binary however is native code and must be compiled to the platform you're running on. Add addon Erebus 5 Restored Hazard Section.
With additional mod support for the Classic DOOM games. Higher poly terrains and a bunch of map objects.
The original Doom3 was designed around having its gameplay logic in a separate binary, which became the modding SDK. Improve your experience on DOOM 3 BFG Edition and DOOM 3 (2019). Doom 3 BFG Hi Def 2.4 Patch Mod Posted about 6 years ago 49 downloads Patches 2.2 to 2.4 Includes 2.3 and the barrel update. I find it difficult to understand why they didn't go the easiest possible route for satisfying everyone: allow players the option to play the original or "enhanced" version, with mod support for the original.Īs for the thread topic itself, they use BFG because that's the only thing they have that's properly cross platform compliant. Overall I don't think it's necessary to port a 16 and a half year old pc game to modern consoles, but I imagine the reason they only use the BFG Edition is because it's easier than porting the original pc version from scratch and includes more content. Also the obtrusive quick save screen ruins the atmosphere. After all that, it's actually enjoyable for what it is the higher frame rate is nice and the lighting difference is interesting, though it's absolutely no replacement for the original and the flashlight change is weird and messes with my muscle memory. It somehow takes way more work than the original to get it running properly on modern hardware without screen tearing and giving me motion sickness.
Somehow I managed to purposefully avoid re-buying BFG Edition until this year and it was only to compare the different versions of The Lost Mission.
So I'm grateful to the BFG Edition for sparking my interest in the scene. I initially bought it on PS3 when it came out, and while playing No Rest for the Living I suddenly remembered that map editors and mods existed and I finally had a computer with reliable internet to be able to experience it all, so I returned the game, bought the original Doom 3 on Steam, pulled the iwads from the Ultimate Doom Trilogy I had installed on an old hard drive and registered an account here.